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<title>donli1989's CGPortoflio Gallery</title>
<link>http://donli1989.cgsociety.org/gallery/</link>
<description>donli1989's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Back Alley</title>
	<link>http://donli1989.cgsociety.org/gallery/755464</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g61/156461/156461_1257275454_small.jpg"><br><br>Another test render for an environment project.<br />
It's still a WIP. I'm working on the texture maps now. <br />
I added in many details to make it interesting to &quot;read&quot;. I like details as every little detail tells its own story.  <br />
<br />
I used Maya to create the base mesh. After the modeling done I'll create  texture maps in Mudbox and Photoshop. Thank you for looking, your C&amp;C are more than welcome!]]>
	</description>
	<pubDate>Tue, 21 Apr 2009 16:35:01 +0000</pubDate>
	</item>
	<item>
	<title>Interior Modeling</title>
	<link>http://donli1989.cgsociety.org/gallery/661048</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1218004175_small.jpg"><br><br>This is a personal project. I got the idea from a home decoration magazine. I was mostly inspired by the color contract, simple form and composition.<br />
I built the 3D models in Maya, then created normal and texture maps in ZBrush, then composited in Photoshop.<br />
<br />
Thank you for looking, and your C&amp;C are always welcome!]]>
	</description>
	<pubDate>Wed, 06 Aug 2008 06:29:39 +0000</pubDate>
	</item>
	<item>
	<title>Landscaping 3D Render</title>
	<link>http://donli1989.cgsociety.org/gallery/805582</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g61/156461/156461_1252601542_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 10 Sep 2009 11:52:24 +0000</pubDate>
	</item>
	<item>
	<title>Arichitecture rendering</title>
	<link>http://donli1989.cgsociety.org/gallery/805581</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g61/156461/156461_1252601493_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 10 Sep 2009 11:51:36 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://donli1989.cgsociety.org/gallery/805577</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g61/156461/156461_1252601241_small.jpg"><br><br>An environment design I did last early this year. Your C&amp;C are more than welcome!]]>
	</description>
	<pubDate>Thu, 10 Sep 2009 11:47:23 +0000</pubDate>
	</item>
	<item>
	<title>Architectural Visualization  </title>
	<link>http://donli1989.cgsociety.org/gallery/631561</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1210806624_small.jpg"><br><br>A contract job done not long ago. Modeling was done in Maya, and some color correction in Photoshop and Aftereffects.<br />
Hope you will like it and as always your C&amp;C are more than welcome!]]>
	</description>
	<pubDate>Wed, 14 May 2008 23:10:26 +0000</pubDate>
	</item>
	<item>
	<title>Work in Progress: An Interior Modeling</title>
	<link>http://donli1989.cgsociety.org/gallery/631547</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1212605665_small.jpg"><br><br>A project I'm currently working on. The modeling was done in Maya. This is a test render from MentalRay with global illumination and final gathering. My next step is to work on zBrush to add details and textures. Thank you for looking, your C&amp;C are more than welcome!]]>
	</description>
	<pubDate>Wed, 14 May 2008 22:46:55 +0000</pubDate>
	</item>
	<item>
	<title>Mountain Gate</title>
	<link>http://donli1989.cgsociety.org/gallery/748680</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g61/156461/156461_1239305222_small.jpg"><br><br>This is a CG environment I just finished. The ideas was inspired by a trip I took in 1992. During the trip I visited a temple that was still under renovation. It was was so quite since not alot of tourists were there.  With the out proportionally huge architecture and highly saturated red wall and golden roof, it made me feel so remote from the reality and almost like in a fantasy world. It was just a magnificent scene.<br />
<br />
Many years past that impression still lingering around in my memory and finally became the subject of this piece. I Hope you enjoy it and your C&amp;C are always welcome!<br />
<br />
I built the base meshs in Maya, created normal and displacement maps in Mudbox, rendered out in MentalRay for Maya and some final touch in Photoshop.<br />
]]>
	</description>
	<pubDate>Wed, 01 Apr 2009 16:57:44 +0000</pubDate>
	</item>
	<item>
	<title>The Monkey King</title>
	<link>http://donli1989.cgsociety.org/gallery/552245</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1192834538_small.jpg"><br><br>Another face close-up. I'm pretty close to finish this guy up. Still working on the background painting. Meanwhile I'm thinking about my next project, I think it will be a environment, maybe a nice interior scene, then maybe I'll go back and work on another character. Thank you for looking, hope you like it, C&amp;C are welcome!]]>
	</description>
	<pubDate>Fri, 19 Oct 2007 22:55:40 +0000</pubDate>
	</item>
	<item>
	<title>The Monkey King: Wireframe_1</title>
	<link>http://donli1989.cgsociety.org/gallery/552249</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1192835287_small.jpg"><br><br>Here's a wire frame of my character. I first built the base shape using Nurbs patchs, to block out the basic topology, then converted the nurbs to polygon, then started from there. I used Zbrush and Mudbox to extract normal maps to add details. Thank you for looking.]]>
	</description>
	<pubDate>Fri, 19 Oct 2007 23:09:56 +0000</pubDate>
	</item>
	<item>
	<title>The Monkey King&#65306;Dark Side</title>
	<link>http://donli1989.cgsociety.org/gallery/589947</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1201657443_small.jpg"><br><br>The base mesh was from my personal project the Monkey King. What I have here is another version of the character to show his dark side. I played around with different lighting and texture. Didn't have a lot of time on it, maybe I will revisit it some other time, try out different pose or color scheme. Base mesh in Maya, some work in ZBrush and Photoshop. Thank you for looking, hope you will like it, C&amp;C are more than welcome!<br />
]]>
	</description>
	<pubDate>Wed, 30 Jan 2008 01:44:11 +0000</pubDate>
	</item>
	<item>
	<title>Concept Design</title>
	<link>http://donli1989.cgsociety.org/gallery/596148</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1203127533_small.jpg"><br><br>Some concept designs from a contract job. Mainly got my ideas from Aztec culture. Sketch was done in Photoshop with a pen tablet. Thank you for looking, your C&amp;C are more than welcome!]]>
	</description>
	<pubDate>Sat, 16 Feb 2008 02:05:35 +0000</pubDate>
	</item>
	<item>
	<title>3D icons for online game</title>
	<link>http://donli1989.cgsociety.org/gallery/607176</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1205257740_small.jpg"><br><br>Some 3D icons from a contract job I've just done. Most of the ideas are from Aztec culture. I created sketch concept drawing in Photoshop, modeled base mesh in Maya, color, normal and displacement maps were done in ZBrush. Final render was in MentalRay. Hope you will like it and your C&amp;C are more than welcome!]]>
	</description>
	<pubDate>Tue, 11 Mar 2008 17:45:19 +0000</pubDate>
	</item>
	<item>
	<title>iPhone Game Design</title>
	<link>http://donli1989.cgsociety.org/gallery/755498</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g61/156461/156461_1240357898_small.jpg"><br><br>A concept design for an iPhone game project. However didn't really kick off as most of those projects did.<br />
<br />
Maybe some other time I'll come back to it to fully develop the story.]]>
	</description>
	<pubDate>Tue, 21 Apr 2009 18:51:40 +0000</pubDate>
	</item>
	<item>
	<title>Pyramid Concept Design</title>
	<link>http://donli1989.cgsociety.org/gallery/596140</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1203125256_small.jpg"><br><br>A concept design I did for a contract job. My intention was to make it a little stylized with the saturated tone, high contrast between gold and blue, <br />
Software: Photoshop with a pen tablet.]]>
	</description>
	<pubDate>Sat, 16 Feb 2008 01:27:39 +0000</pubDate>
	</item>
	<item>
	<title>Aztec Pyramid Modeling</title>
	<link>http://donli1989.cgsociety.org/gallery/596142</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1203125500_small.jpg"><br><br>Here's the finished 3D version of that Aztec Pyramid design.<br />
I built the base mesh in Maya, displacement and normal map in ZBrush, rendered in MentalRay. Thank you for looking. Your C&amp;C are more than welcome.]]>
	</description>
	<pubDate>Sat, 16 Feb 2008 01:31:42 +0000</pubDate>
	</item>
	<item>
	<title>The Monkey King</title>
	<link>http://donli1989.cgsociety.org/gallery/552595</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1192931562_small.jpg"><br><br>This is the 4th updated version of my character modeling, The Monkey King. &quot;Sun Wukong&quot; or the Monkey King , is perhaps the most famous and beloved fictional character in all of classic Chinese literature. He is the main character of &quot;Journey to the West&quot;, a story dating back to the Tang dynasty. I think it can be considered as the Chinese version of Lord of the Ring.<br />
<br />
I modeled the base mesh in Maya, then passed it to Mudbox for detailing and normal map. The texture map was painted in Photoshop. Thank you for looking, hope you will like it. Your crit/comments are most welcome!]]>
	</description>
	<pubDate>Sun, 21 Oct 2007 01:52:44 +0000</pubDate>
	</item>
	<item>
	<title>Female Figure in Mudbox</title>
	<link>http://donli1989.cgsociety.org/gallery/531940</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1187816186_small.jpg"><br><br>This is a female figure practice in Mudbox.<br />
I built the base mesh in Maya, added details in MB, then brought mesh back into Maya. Rendered using MentalRay with the displacement map created from Modbox. Thank you for looking!]]>
	</description>
	<pubDate>Wed, 22 Aug 2007 20:56:28 +0000</pubDate>
	</item>
	<item>
	<title>The Monkey King_2</title>
	<link>http://donli1989.cgsociety.org/gallery/541157</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1190094468_small.jpg"><br><br>This is my second updated version. I added hair using Shave and a Haircut. Assigned PSD network shader in Maya then painted texture map in Photoshop. I'll add more hair to his hands and areas around his ears. Haven't decided what's for the background yet but it's coming. Thank you for looking and hope you like it. Your C&amp;C are more than welcome!]]>
	</description>
	<pubDate>Tue, 18 Sep 2007 05:47:50 +0000</pubDate>
	</item>
	<item>
	<title>Hailong's 2007 Show Reel</title>
	<link>http://donli1989.cgsociety.org/gallery/532298</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1194244489_small.jpg"><br><br>This is the first version of my show reel. I have included some modeling, rendering and traditional works I have done. Since I want to apply for a modeler position, I'm working on another character model to beef up the reel. I know it still needs a lot more improvement so please, crit and common are welcome and appreciated!]]>
	</description>
	<pubDate>Thu, 23 Aug 2007 20:30:09 +0000</pubDate>
	</item>
	<item>
	<title>Camdog</title>
	<link>http://donli1989.cgsociety.org/gallery/532295</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1187899951_small.jpg"><br><br>This is a class assignment done 2 years. Sometime I will revisit it, make the texture more realistic and animate it perhaps. Thank you for looking!]]>
	</description>
	<pubDate>Thu, 23 Aug 2007 20:12:46 +0000</pubDate>
	</item>
	<item>
	<title>Female Figure Study_2</title>
	<link>http://donli1989.cgsociety.org/gallery/532296</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1187900208_small.jpg"><br><br>Another female figure study back in 2003.<br />
Charcoal on paper. Thank you for looking!]]>
	</description>
	<pubDate>Thu, 23 Aug 2007 20:17:04 +0000</pubDate>
	</item>
	<item>
	<title>Scuplture_1</title>
	<link>http://donli1989.cgsociety.org/gallery/532445</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1187936123_small.jpg"><br><br>A sculpture I made few years ago while working as a decorative sculpture designer. I was inspired by a photo from National Geographic. Sculpture was made with clay then a rubber mold for plaster cast. Hand painted.]]>
	</description>
	<pubDate>Fri, 24 Aug 2007 06:15:49 +0000</pubDate>
	</item>
	<item>
	<title>Concept Design</title>
	<link>http://donli1989.cgsociety.org/gallery/748695</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g61/156461/156461_1238624070_small.jpg"><br><br>A concept design. I was just playing around with color and shape and this is what I ended up with.  Hope you like it!]]>
	</description>
	<pubDate>Wed, 01 Apr 2009 17:14:32 +0000</pubDate>
	</item>
	<item>
	<title>Female Figure Study_1</title>
	<link>http://donli1989.cgsociety.org/gallery/531920</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1187812243_small.jpg"><br><br>This is one of my female figure drawings from 2003. <br />
I came from a traditional art background then decided to change to 3D art. I often found that my traditional art skill helped me so much when doing modeling and texturing.<br />
]]>
	</description>
	<pubDate>Wed, 22 Aug 2007 19:50:45 +0000</pubDate>
	</item>
	<item>
	<title>Male Figure Study_1</title>
	<link>http://donli1989.cgsociety.org/gallery/532310</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1187903047_small.jpg"><br><br>A male figure study. Oil on canvas.<br />
I was trying to create a sense of drama by creating the contrast between blue and yellow. Thank you for looking!]]>
	</description>
	<pubDate>Thu, 23 Aug 2007 21:04:17 +0000</pubDate>
	</item>
	<item>
	<title>Oil Painting: Falling Angel</title>
	<link>http://donli1989.cgsociety.org/gallery/532306</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1187902654_small.jpg"><br><br>This is a oil painting I recently done. The idea was to create a dark, cold and dismal atmosphere to fit the theme Falling Angel.<br />
Took me about one and hale hour. Thank you for looking, C&amp;C are welcome!<br />
Oil on canvas.]]>
	</description>
	<pubDate>Thu, 23 Aug 2007 20:57:39 +0000</pubDate>
	</item>
	<item>
	<title>Still Life: Screwdriver on  Wrinkled Crumpled Paper</title>
	<link>http://donli1989.cgsociety.org/gallery/531924</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/156461/156461_1187813039_small.jpg"><br><br>This was done 2 years ago. I’m always interested in Realism.<br />
I think every detail tells its own story.<br />
Pencil on paper.<br />
]]>
	</description>
	<pubDate>Wed, 22 Aug 2007 20:04:01 +0000</pubDate>
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