Hailong Dong donli1989 Modeling, Texture mapping, animation Location: West Covina, USA Language(s):
English Member Since: March 2005 Last Updated: 15 September 2009 Portfolio Views: 7445 Chosen as Favorite: 0
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The Monkey King: Wireframe_1 October 2007
Here's a wire frame of my character. I first built the base shape using Nurbs patchs, to block out the basic topology, then converted the nurbs to polygon, then started from there. I used Zbrush and Mudbox to extract normal maps to add details. Thank you for looking.