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Hailong Dong
donli1989
Modeling, Texture mapping, animation



Location:
West Covina, USA

Language(s):
English

Member Since:
March 2005

Last Updated:
15 September 2009

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The Monkey King: Wireframe_1

October 2007


   
Here's a wire frame of my character. I first built the base shape using Nurbs patchs, to block out the basic topology, then converted the nurbs to polygon, then started from there. I used Zbrush and Mudbox to extract normal maps to add details. Thank you for looking.